How to play Shape Fit
Shape Fit is a packing puzzle: a rectangular board must be filled completely with a set of loose pieces. It trains spatial reasoning: turning and mirroring shapes in your head.
The rules
- Cover every square of the board. No gaps are allowed and pieces may not overlap or stick out over the edge.
- Each piece is a polyomino: three, four or five squares joined edge to edge. Within one puzzle every shape appears at most once.
- Some pieces are already fixed on the board. They cannot be moved and they reduce the puzzle to only one or a few ways to finish.
- Loose pieces may be rotated and flipped (mirrored) as often as you like.
- The puzzle is solved as soon as the last piece is placed.
Getting started
Drag a piece from the tray onto the board. A green outline shows where it will land; red means it does not fit. Tap a piece in the tray to select it and tap it again to rotate it, or use the Rotate and Flip buttons. While dragging you can press R to rotate and F to flip. To take a placed piece back, tap it on the board.
A good first move is to look at the empty region next to the fixed pieces. Say the fixed pieces leave a narrow pocket in the top-left corner: row 1, columns 1 to 3, plus row 2, column 1. That is four squares in an L shape, closed off on all sides, so only the L-shaped piece of four can fill it. When a corner is more open, ask which loose pieces can cover row 1, column 1 at all. Usually only two or three can, and trying each in your head shows which leaves a fillable region.
Strategies and tips
- Fill corners and edges first. Corner squares can be covered by few pieces in few orientations, so settling them early removes the most uncertainty.
- Watch for dead pockets. Never leave an enclosed gap of one or two squares: the smallest piece covers three.
- Place awkward pieces early. Shapes such as the X (a plus sign), the W (a staircase) and the long straight five are hard to fit late in the game, when space is broken up.
- Save flexible pieces for the end. Small pieces of three or four squares and the compact P shape adapt to many gaps.
- Count squares. An enclosed pocket of eight squares needs a five and a three, or two fours. That alone can rule out most of the tray.
- Remember the mirror image. Many shapes look different when flipped. If a piece almost fits, flip it.
- Undo cheaply. The Reset button returns all the pieces you placed to the tray but keeps the fixed ones, so you can start a fresh line of thought without losing the puzzle.
How the difficulty is chosen
Shape Fit does not change its difficulty automatically; you pick one of five levels with the buttons above the board, and your choice is remembered. Starter, Easy and Medium use a board of 5×11 squares, with 4, 6 and 8 loose pieces. Hard uses a 6×11 board with 10 loose pieces, and Expert a 7×11 board with 12. Each puzzle is built from a random complete tiling of the board, with pieces released into the tray only while at most three ways remain to fill their space. More loose pieces mean a larger open area and more decisions.
When a level starts to feel easy, move up. The brain seems to benefit most when the challenge rises along with your skill, so a puzzle that keeps stretching you is better training than one you can finish on autopilot. You can read more about what research says about puzzles and brain health.
A short history of shape puzzles
Packing and dissection puzzles have a long history; the Chinese tangram, a set of seven flat pieces that became popular in the early nineteenth century, is a famous example. The family of shapes used here received its name from the American mathematician Solomon Golomb, who introduced the term polyomino in the 1950s and later wrote a book about them. His work, popularised by Martin Gardner’s mathematical games columns in Scientific American, made the twelve pentominoes (the twelve distinct shapes of five squares) a favourite of puzzle fans. A classic challenge is to pack all twelve into a 6×10 rectangle, which can be done in more than two thousand ways. Tetrominoes, the four-square shapes, became world famous through the video game Tetris, created by Alexey Pajitnov in the Soviet Union in the 1980s.
Frequently asked questions
Is there only one solution?
Not always. Each puzzle has at most three ways to finish, and any of them counts. The fixed pieces are what keep the number of solutions this small.
What does the Hint button do?
It places one correct piece for you and locks it, marked with a white dot. If the pieces you already placed cannot lead to any solution, the ones that do not fit are first sent back to the tray. The number of hints you used is shown at the end.
Which pieces can appear?
All shapes made of three, four or five squares: two of size three, five of size four and the twelve pentominoes. A puzzle uses a selection of them, each at most once.
Can I play on a phone?
Yes. The board resizes to fit your screen, and pieces can be dragged with a finger.